Work

Latest Projects

Youtube Shorts #5

Part of an ongoing series exploring futures, fiction, and the fragile line between technology and what it means to be human.

An android travels deep into the woods on an unlikely mission: to recover memories of her mother from a time before she was synthetic. Inside a weathered cabin that feels closer to a witch’s den than any place a machine should be, she finds a clairvoyant who can do what no system can, reach into the past and pull something real back to the surface.

The film moves through mystery, light horror, and deadpan comedy, letting the absurdity of the situation build slowly before it breaks. Visually, it leans into contrast: cold, synthetic bodies against warm, decayed, organic spaces. A cyberpunk sensibility rooted not in cities and neon, but in nature, rot, and old magic.

Youtube Shorts #4

This piece is part of a series of short films produced as rapid creative experiments. Each project is developed within an accelerated production cycle (usually around one day), using multiple AI tools and optimized workflows to move quickly from concept to final delivery.

The focus is on combining strong art direction with fast iteration. Scenes, characters and environments are designed with a clear visual identity, while AI tools are used to accelerate exploration, generation and refinement across the pipeline.

Rather than traditional long production cycles, the goal of the series is to test storytelling ideas, cinematic tension and visual world-building in a lightweight and highly efficient way.

These projects are intentionally playful and experimental, small creative labs where narrative, technology and visual direction come together to produce compact, high-impact pieces.

Youtube Shorts #3

A series of short films built around a single storytelling strategy: drop the audience inside a high-stakes world with no context, let tension build, then pull the rug. Each piece uses a different narrative structure — dramatic irony, unreliable perspective, false stakes — to make the twist land harder.

Visually, the project leans into photorealistic world-building — detailed environments, cinematic lighting and character design grounded in a Blade Runner, Mad Max and Love Death & Robots aesthetic. The realism is intentional: the more believable the world, the harder the fall into comedy.

Youtube Shorts #2

A character-driven piece built on expression and reaction. Inspired by Arcane’s visual language and K-pop warrior aesthetics, the art direction prioritizes exaggerated emotions, dynamic poses and faces that carry the narrative on their own.

The comedy comes from the characters, not the dialogue. Every scene is designed around a specific feeling, confusion, disgust, panic, defeat, pushed to the limit through expressive illustration and timing.

Developed with AI tools across character design, environment concept and visual direction.

Youtube Shorts

I collaborated with a YouTube creator to develop a short-form video series exploring controversial moments and lesser-known stories of professional athletes, designed to spark curiosity and increase engagement.

I led the creative execution, combining narrative strategy, AI-assisted visual production, and cohesive art direction. From scripting strong hooks and escalating beats to producing motion-driven storytelling pieces, the focus was on performance-oriented content tailored for digital audiences.

The workflow was structured for efficient, sequential production, allowing fast turnaround while maintaining visual consistency and narrative impact across episodes.

Dogotchis World

Dogotchis World is an ongoing blockchain and NFT-based game project, where I’m responsible for the entire creative and visual direction. My role covers everything from designing the characters and their mutations to shaping the game’s visual identity, user interface (UI), branding, promotional artwork, and teasers. Every graphic aspect of the project is crafted to ensure consistency, immersion, and a unique experience for players.

Visit: Dogotchis.world

Be a Maniac!

This quick fun project was developed using Unreal Engine, Cinema 4D, and After Effects. Inspired by a nostalgic song, the goal was to turn the idea of living life more lightly into a playful visual experience.

The process involved experimenting with monster rigging and destruction effects, resulting in a fully handcrafted piece — created entirely without the use of artificial intelligence.

Degens in Space

I was responsible for the official trailer and all printed promotional materials, from scriptwriting to art direction, animation, and sound design. All developed in less than two weeks.

It was an intense process, but with the right tools, solid planning, and a strong foundation, the project not only came to life but is already making a significant impact within the community.

Nubank Open Air

I developed the official promotional trailer for Open Air Brasil, the world’s largest open-air cinema. The video features a highly detailed digital mockup of the event, created in Unreal Engine, offering an immersive preview of the entire experience.

The piece showcases the scale and atmosphere of the venue, including its 325m² screen, 4K projection, and full environmental layout. Designed to support marketing, sponsorship, and press initiatives, the project combines cutting-edge visualization with large-scale entertainment.